FlairX Inc.
UX Design Intern

My Role
UX Design Intern
Managed By
Abhilasha Juneja, Founder at Flairx Inc.
Timeline
July 2024 - May 2025
Tool Utilized
Figma, Adobe Creative Cloud, Miro, Microsoft Office
My Contributions
Conceptualization, Market Research, Product Strategy and Scope, Product Management, Competitive analysis, Wireframing, Pitch Decks, Demo Videos, Prototyping
During summer, I got to assist a founder in shaping FlairX. The founder explained that hiring managers often complained about long feedback loops and scheduling headaches. The team envisioned a platform that could automate key interview tasks while still keeping them human-centered.
At FlairX, I worked as a Product Designer to help turn an early-stage concept into a functional, intuitive B2B interview-as-a-service platform. The goal was to reduce interview-to-feedback turnaround from days to hours, while building a cohesive user experience for HR teams and interviewers.
I’d seen firsthand how frustrating slow, messy hiring can be — both as a candidate and through friends. Feedback got delayed, tools felt clunky, and decisions took forever. So when FlairX set out to fix that, I was excited to help design a faster, fairer, more human experience. It felt meaningful and real, exactly the kind of challenge I wanted to grow from as a product designer.
I joined as the first UX Design Intern, essentially taking on a founding designer role. That meant wearing many hats from day one. It was a chance to learn how to build a product from 0–1 — something I had always wanted :
Mapping UX and UI strategy from research to MVP launch
Building the design system (30+ reusable components)
Simplifying complex workflows (like 3 userportals) , wireframes, high-fidelity designs, and interactive prototypes
Collaborating daily with founder, PMs, and engineers in Agile standups
And even helping with the marketing site, pitch deck, and demo videos
One of the first things I did was sit down with the founder and ask: “What slows down hiring today?”
We mapped out user pain points:
Scheduling interviews manually took too long
Interviewers couldn’t easily share structured feedback
HR teams had no central place to track progress
Candidates were left in limbo
It was clear that speed and consistency were the two biggest challenges.
We decided to focus on three core experiences:
The HR Portal – onboarding, job posting, scheduling, managing profiles, reviewing feedback
The Interviewer Portal – interview scheduling, feedback submissions, managing their own profiles and availability
The Admin Portal – coordinating candidate–interviewer matches, managing questionnaires, and overseeing approvals
For each, I created low-fidelity wireframes to spark conversations. These sketches helped us quickly spot flaws, prioritize features, and stay realistic about what we could deliver in v1.
Discovery & Scoping
Participated in feature prioritization and scoped business requirements with the founder
Conducted competitive research on B2B hiring workflows
Developed feature maps and asked clarifying questions to define the “must-haves”
Ideate & Mapping
Created user flows for:
Company HR portal (onboarding, job posting, interview scheduling, managing profiles, feedback)
Interviewer portal (onboarding, scheduling, profile management, giving feedback)
Admin portal (matching candidates, managing admins, job postings, assigning questionnaires)
Develop & Design
Built low-fidelity sketches and iterative wireframes
Converted these into high-fidelity Figma prototypes
Created a scalable UI library with 30+ reusable components to ensure brand consistency
Supported design system growth for future scalability
Sprints, Test & QA
Collaborated daily with engineers through JIRA
Used Figma Dev mode to clarify interactions and assets
Conducted 1:1 sessions with engineers to finalize the hero feature (feedback report)
QA tested the final flows with stakeholders
Launch, Demo & Marketing
Created demo videos, storyboards, and pitch decks for outreach
Supported the sourcing of 10+ business clients for the MVP launch
Once the team aligned on the structure, I dove into Figma to turn wireframes into high-fidelity screens. I focused on:
Keeping the UI intuitive and approachable
Designing reusable patterns that could scale
Documenting consistent brand guidelines
I also built a library of 30+ components so we could move faster as new features got added.
Alongside designing, I was in daily syncs with engineers — reviewing JIRA tickets, clarifying edge cases, and making sure Dev Mode handoffs were seamless.
One of my proudest moments was solving the 30-minute interview scheduling problem. Initially, interviews couldn’t be scheduled for under an hour, which forced the entire feedback loop to happen manually, taking more than 24 hours. By redesigning that flow and collaborating closely with the PM and engineers, I delivered a scheduling feature that reduced turnaround from 24 hours to just 4 — an enormous win for both the HR team and candidates.
Before
- Only one method of scheduling was possible
- Business felt rigid and stuck
- Limits clientele for FlairX
After
- Increase more methods for interview scheduling such as 15mins, 30mins, 45 mins, 60 mins and even 90mins this helps flairX to scale for more efficient scheduling
- Business partners got a chance to schedule more interviews with the platform and take multiple rounds
- This helped FlairX admin to expand their clientele from 3-4 to 10+ for better, faster, and easier interview scheduling
Because it was a startup, my role didn’t end with UX. I also:
Created demo videos to explain how the product worked
Designed slides for the pitch deck
Helped polish the public-facing website so prospects understood FlairX’s mission
Check the Website
Shipped an MVP now used by 10+ B2B partners
Reduced interview-to-feedback cycle from 24h to 4h
Built the foundation for a scalable, reusable design system
Enabled the business to secure early traction and confidence